![]() ![]() ![]() The old system allowed us a lot of freedom in our layout and what we wanted to do, but it wasn’t fast and it wasn’t easy for people to pick up. Everything was hand-coded in HTML and incredibly cumbersome for editors to work with. First and foremost, our old system of building guides wasn’t good. The move to a wiki system is something I’ve wanted to do for years, for a number of reasons. Why did IGN decide to move from guides written by the IGN team to “open-sourced” wikis? Sallee, for taking time out of your busy day for this interview.ġ. Mark Ryan Sallee, the Executive Editor for IGN Guides, has been very kind in granting me an interview in regards to why IGN made this leap from traditional online guides to open Internet wikis. Maybe that’s something for me to introduce, who knows. For instance, the wiki for Dungeon Siege III still doesn’t list all 60 pieces of Lore available to collect. My biggest hold-up is that the wikis seem too GameFAQs for me in that anyone can write for them, no matter if they’re a decent writer or not, the information could always be incorrect, and the guides will not be as timely with accurate information. I’m on the fence about what I think of them, and I really want to keep an open mind. With both inFamous 2 and Dungeon Siege III, I’ve expressed my surprise with IGN’s new wiki format for their strategy guides. ![]()
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